Photo credit: Rona Jobe, Center for Innovative Technology (CIT)
Quume – “a cumulative IQ”
Quume is a learning search engine: it aggregates online and offline educational resources under one umbrella creating a one-stop resource for all your knowledge needs. In addition to aggregation, they give you the opportunity to rate the course, blog, meetup, personality, or other resource…and define and track your learning agenda. Whether you’re jump-starting a career switch, building a network, looking to join a professional association, or simply just adding to your knowledge base, Quume will help you find the right resources with minimal effort.
Pigeon – “we get you”
Pigeon delivers messages to teachers and parents in any language by email, phone, text or print. The goal is to help teachers communicate with non-English-speaking parents, facilitating cross-cultural interaction and preventing misinterpretation. Pigeon creates personalized messages to parents in their native tongue. For example, if a teacher wants to write a note to a parent about their kid having difficulties with reading, Pigeon has templates which the teacher can use. The message will be translated, let’s say into Spanish, and the parent, in addition to receiving this message, will also receive a list of actions he/she can take. The most crucial part about Pigeon is its ability to translate messages without grammatical and syntax errors, which Google Translator doesn’t always do.
PeerPower – “the OPOWER of education”
Most of the time we use the expression “peer pressure” in a negative sense, however, PeerPower aims to use it to motivate students to do better in school. PeerPower visualizes how a given student compares to others who took the same standardized test. It also helps parents to better understand their child’s test scores and may be used when picking a school by using the comparison metrics of a student body.
Wishbooks – “transparency in fundraising at schools”
This platform allows teachers to create Wishbooks with a dashboard where they show what they are raising money for, how much they need and what has already been collected. The goal is to bring transparency into school fundraising and build lasting relationships with companies that contribute to schools. It shows, in real-time, how much money was raised and encourages you to spread the word about specific fundraising projects. Wishbooks are not limited to money contributions; this platform can also be used to bring volunteers and professionals to schools for various projects.
Animatron – “game is a great way to teach programming”
Animatron creates a virtual world with animal avatars that can be controlled by students with code. The goal is to increase the number of students participating in Computer Science courses in schools by providing an engaging, active style of C.S. education to instructors. The first iteration of the game uses dog avatars, but they plan on adding more animals in order to build the whole ecosystem. Animatron will first be sold through licensing arrangements with a eye toward selling to all U.S. school districts.
HelpNathan.com – “match.com for kids”
This mobile app allows teachers to create sitting charts where students that are more proficient in one subject can teach other students. This is live peer-to-peer teaching in a classroom. Execution is simple: you assign yourself a number which represents the strength of a particular skill you possess. The app then matches you with another student who is either more or less proficient in that particular skill, according to your mutual needs. In other words, you end up either a teacher or a student, depending on other peoples’ skill sets in your group. Helpnathan currently focuses on middle schools only, but this app can be applied in any setting where you need to encourage collaboration between team members.
RealWorldNetwork – “connect professionals with schools”
Real World Network intends to source experienced professionals to give talks in classes while forging lasting relationships between schools and companies. The startup is building a centralized network to help professionals give back to the community. They provide a tutorial which explains how to “talk to kids” and prepare your talk accordingly. This is a non-profit organization which will be sponsored by participating corporations.
To read about the rest of the teams, go to Presentations Part 1.